The Unboxing, AKA What’s In My Utility Belt?
2 Villain player decks
1 location board
4 Captured tokens
4 Destroyed tokens
1 Fade token
4 Headquarters tokens (1 each of 4 colors)
16 Plot tokens (4 each of 4 colors)
2 Slash tokens
1 Trap token
5 Battery counters
25 Body Damage counters
15 Mind Damage counters
10 Drain counters
25 Mojo counters
10 Recovery counters
12 Characters (Blizzard, Evergreen, Shatterman, Condor, Mocker, FIST, Mercury Mercenary, Crossfire, Shocker, Mace, Hornet, Bull)
20 plastic character bases
1 Villain Player deck
1 Hero Player deck
2 Villain characters (Marionette, Temper)
1 Hero Character (Maxima)
5 Minor Chararcers (Victor Rath, My Pal Jimmy, Hired Muscle, Becky Sparks, Dan McCloud “Meteorologist”, Jessica Anderson “WCTV)
10 plastic character bases
Fighting the Good (or EVIL) Fight
Characters begin play with a hand size that is determined by subtracting the number of heroes they control (to a maximum of three) from 8. Each player has a support deck that is made up of lower power and movement cards. During the Ready Phase a player may pull any number of cards from their support deck then discard from their hand to their appropriate hand size.
During this phase a player may play power cards, mission cards (one per turn), or plot cards (once per turn). Each time a player plays a card they must draw a card to return their hand size to its default. A Player may also skip their action phase entirely to reshuffle their swipe pile (cards they have already played) back into their action deck.
In the Swipe phase any minor characters that were played are placed onto the board, and characters move played cards to either the swipe pile or back to their support deck. During this phase, each super that is not KO’d also heals 1 damage.
Just How Super Are You?
I also had the opportunity to play the Mind Over Matter expansion pack. Honestly, it doesnt add an awful lot to the game: three new Supers and a lot of new minor characters. Each Super, of course, plays a bit differently. My favorite, hands down, is Marionette, who can take control of enemy Supers. Even her counter on the game board is tiny, which is a nice touch. This expansion adds two decks which are playable right out of the box, but this is both a good thing. and a bad thing. I say bad thing because by making both immediately playable you get a large amount of the content in your expansion being cards you already have.