I remember not too long ago when I first got into Lovecraftian horror. I started out with Call of Cthulhu and moved on from there, reading what I could from the mythos. For many gamers, they can share their passion for Lovecraft with others by playing many of the Cthulhu-themed games that exist today. I’m a fan of horror games, and when you add in some Lovecraft to the mix things get even better.
One of the more popular games to play while at conventions is Are You A Werewolf, or just simply Werewolf. The game supports up to a bazillion players and it can get real wacky. That’s the plan with Arkham Nights, a new party game up on Kickstarter from Dann Kriss Games. The game follows a similar pattern to Werewolf where someone is hidden among the players that others are looking for. Instead of the players looking for a bestial werewolf, in Arkham Nights everything is about the Cultist.
You see, in Arkham Nights there are two groups of players: the Investigators and the Townsfolk. Within the Townsfolk is a player who is the Cultist, and they’re protected by the other Townsfolk player. One player is chosen as the moderator, and they embody the all-powerful Cthulhu. A handful of players will take the role of an Investigator and try to suss out the shifty Cultist from the rest of the Townsfolk. The Investigators will be able to question the Townsfolk using a series of 5 questions, all of which are true about the Cultist. The rest of the Townsfolk, aside from the Cultist, are either Madmen or Monsters. Only some of the questions are true about the latter.
Through a series of rounds the game is played out, going through a Day and Night phase during each round. It’s up to the Investigators to use deduction to locate and kill the Cultist before he/she can summon the great Cthulhu, ending the game on a bade note for the Investigators. Each player will have some special stuff they can do, and after each round the groups converse among themselves in order to build strategy for the oncoming rounds. If the Townspeople can keep the Cultist safe for long enough they will be able to use relics and remove Ritual Tokens from the moderator, bringing about the coming of the Great Old One.
So far Arkham Nights looks amazing. It’s a huge party game, and it will take 7-30 people to get in a session. The game plays quickly, though, coming in at about 20-45 minutes, meaning it can be played over and over again until you go mad. The campaign is running until March 31st, and they’ve just about broken the $2,500 mark. The developers are asking for $8,500, so this is totally doable. If you’re a fan of big party games, or if you’re the type of gamer that wants to drive as many people insane as possible, be sure to check out Arkham Nights on Kickstarter and grab yourself a copy for $25. You can also grab some sweet add-ons such as dice and a special token, so don’t hesitate!