When it comes to gaming, most of us are happy to meet up each week and get games in of whatever we can. Some of us have weekly D&D nights, others play Pathfinder Society, and some have long-running board game meet-ups each month that are just straight awesome (Here’s to you, Nerd Nighters!). There are, however, a select few of us in the community that want to take our love for the hobby even further. There’s a spark within us that tells us, “Hey, this is what I want to do with my life: I want to work in the gaming industry!”
On a very real note, a lot of us want to be in the gaming industry one way or another. Myself in particular, I’d love to write fiction for game companies or help with marketing and design. I’m working my way up to that dream, but along the way I’ve constantly asked myself what I need to do to get there. There have always been lingering questions that I’ve not been able to get answered easily. Well, now there’s some advice out there for all of us from none other than Mister Nerd Night himself, JR Honeycutt.
JR is an accomplished gamer, writer, and game maker. He’s been celebrating his first success, Twirk, and working hard to show it off. His journey from gamer to game maker has been full of hard work, determination, and putting himself out in the open. He took some time away from being awesome (I’m pretty sure that’s in his job description somewhere.) and decided to write up a post for the League of Game Makers, specifically offering up some advice for anyone looking to work in the gaming industry.
In his post, he offers up five tips for those aspiring to jump in:
- Do what you love, and do it a lot.
- Find a niche.
- Introduce yourself to everyone.
- Under-promise, over-deliver.
- Ask for what you want.
I think these tips are great, and they make a lot of sense once you look at them in detail. I strongly urge everyone interested to take a look at the article and put some thought on JR’s words. If there’s one thing I know for sure, it’s that the tabletop gaming industry is built for players by players and it’s a community that we all share love for together. I’m happy to see something like this hit the net, and you owe it to yourself to check it out. A big thanks goes out to JR and League of Game Makers for posting the article and letting us touch on it!