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Magic: the Gathering – Constructed Commander: Sydri, Galvanic Genius

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Welcome to Constructed Commander! This post will be the first in a small series dedicated to talking about my favorite format for Magic: the Gathering: Commander! When I discovered Commander I realized that, after playing Magic for years, I strongly feel it’s the way the game was meant to be played. Unlike the Standard format, where you have a 60-card deck with 4 copies of each non-land card in the game, Commander utilizes a 100-card deck and you can only use one copy of each non-land card in the game. You also only have to worry about a banned list versus which sets you can pull cards from, so it’s a lot easier to get into.

To start off the series I figured I’d talk about my current Commander deck, a deck that’s commanded by Sydri, Galvanic Genius. When I got into Magic I started in the Mirrodin block. It was a block filled with artifacts and ever since then I’ve been a fan of artifact cards. When I sat down to build a new Commander deck I wanted to work on something that provided a lot of fun rather than something that just focused on winning. I’d seen Sydri floating around in the community and decided that she would be a perfect choice to command my new deck full of artifact shenanigans.

Sydri’s colors are black/blue/white, so she would allow me to get a lot of fun cards to use. For instance, if I was looking for board wipes I would have access to cards like Wrath of God and Damnation. I’d also have use of Disciple of the Vault, which was one of my all-time favorite cards from the Mirrodin block. Of course, now that I speak of it I realize I should pick up an Arcbound Ravager to throw in the deck for some real fun!

Before we get much further, let’s take a look at my full deck list. Now this isn’t final, but it’s the current build I am using right now:

Creature (32)
1x Arcum Dagsson
1x Auriok Salvagers
1x Baleful Strix
1x Disciple of the Vault
1x Etherium Sculptor
1x Ethersworn Adjudicator
1x Ethersworn Canonist
1x Filigree Angel
1x Grand Architect
1x Hanna, Ship’s Navigator
1x Hex Parasite
1x Junk Diver
1x Kira, Great Glass-Spinner
1x Kuldotha Forgemaster
1x Leonin Abunas
1x Master Transmuter
1x Memnarch
1x Myr Battlesphere
1x Myr Retriever
1x Phyrexian Metamorph
1x Sharding Sphinx
1x Sharuum the Hegemon
1x Shimmer Myr
1x Solemn Simulacrum
1x Spellskite
1x Sphinx of the Steel Wind
1x Sphinx Summoner
1x Thopter Assembly
1x Treasure Mage
1x Trinket Mage
1x Vedalken Archmage
1x Voltaic Construct
Artifact (21)
1x Basalt Monolith
1x Caltrops
1x Cranial Plating
1x Crawlspace
1x Darksteel Forge
1x Darksteel Ingot
1x Everflowing Chalice
1x Gilded Lotus
1x Library of Leng
1x Mana Vault
1x Mycosynth Lattice
1x Nevinyrral’s Disk
1x Scourglass
1x Sculpting Steel
1x Semblance Anvil
1x Sol Ring
1x Staff of Nin
1x Swiftfoot Boots
1x Time Sieve
1x Unwinding Clock
1x Voltaic Key
Instant (5)
1x Assert Authority
1x Dispatch
1x Hinder
1x Stoic Rebuttal
1x Thirst for Knowledge
Sorcery (2)
1x Fabricate
1x Wrath of God
Planeswalker (2)
1x Tezzeret, Agent of Bolas
1x Venser, the Sojourner
Land (35)
1x Academy Ruins
1x Ancient Den
1x Arcane Sanctum
1x Azorius Guildgate
1x Command Tower
1x Darksteel Citadel
1x Dimir Guildgate
1x Drowned Catacomb
9x Island
1x Isolated Chapel
1x Jwar Isle Refuge
4x Plains
1x Rupture Spire
1x Seat of the Synod
6x Swamp
1x Temple of Deceit
1x Temple of Silence
1x Temple of the False God
1x Vault of Whispers
Sorcery (2)
1x Fabricate
1x Wrath of God
Planeswalker (2)
1x Tezzeret, Agent of Bolas
1x Venser, the Sojourner
Enchantment (2)
1x Rhystic Study
1x Training Grounds


My idea with this deck was simply to have fun. There are a few combos that the deck can bust out, and when it does things get super crazy. Here’s just a few that make this deck super fun:

Sydri + Mycosynth Lattice = destroy lands (pay 1, land becomes an artifact creature with power/toughness equal to 0)

Sydri + Voltaic Construct + Gilded Lotus/Basalt Monolith/Mana Vault = infinite mana

Sydri + Staff of Nin = destroy creatures (pay b/u/w, make the Staff a creature with deathtouch, then tap it to deal damage to opposing creatures, killing them off)

Thopter Assembly + Time Sieve = infinite turns

Mycosynth Lattice + Darksteel Forge + Nevinrryl’s Disk = board wipe your opponent and keep your state

I am sure there are plenty of other combos out there, but the above are just my favorites. It’s really fun to play the long game with this deck and set yourself up for some great tricks. Using cards like Arcum Dagsson and Kuldotha Forgemaster will let you basically cycle your deck for what you need when you need it.

So far this Commander deck has been the most fun out of all the ones I’ve made, and I think Sydri will be staying around for quite a while. Cards like Unwinding Clock help me have what I need to be on the defense, while I can use Myr Battlesphere to crank out tons of blockers if need be. Going the other way, I can use Sharuum, the Hegemon, Sculpting Steel, and Disciple of the Vault to cycle graveyard fodder until my opponents lose the game.

I’m quite happy with the deck, and it’s performed well so far, but there’s always room for improvement. I mentioned earlier possibly adding an Arcbound Ravager in for fun, but what about you? What sort of changes, if any, would you make? Do you see any other combos I missed out on? I want to know! Stick around, and I’ll be back soon with another Constructed Commander before you know it!