The City of Brass and Embers Design Studios have come together to release their first project. Being funded via Kickstarter, the duo’s first venture is The Book of Terniel, a Pathfinder-compatible adventure. The Kickstarter page raised its asking goal of $500 in just 3 days, showing that it’s got plenty of potential.
The Book of Terniel is an adventure for first-level characters using the Pathfinder rule system. The adventure boasts plenty of encounters, and should run long enough for GMs to get many sessions out of it. Two new playable races will be introduced as well as new enemies, magic items, and more.
Here’s a short synopsis from the Kickstarter page:
We begin as the PCs arrive in the village of Erien, hired for the simple task of retrieving a package, the Book of Terniel. As the man they are to collect it from is not in town when they arrive, they have some time to explore the village, interact with the residents and maybe meet some of the important people. This time is important as it sets up characters and rumors the PCs will be drawing on throughout the course of the adventure (and beyond, should you choose to explore them).
Once the wizard returns and informs them that the book has been stolen, the PCs must begin their investigations. It shouldn’t take them long to learn about the Kaj’Talel, a demonic cult that has taken the book. Drawing on the connections and rumors they unearthed earlier, they’ll be pointed to the home of a local farmer where they interrupt an in-progress attack by undead (a second faction seeking the book).
Only after driving off the undead will the PCs be able to find the hidden location of the cults’ lair – a long-abandoned mine shaft in the nearby mountains. Inside these caves, the PCs meet and talk with the master of the Kaj’Talel who informs them that, while he did steal the book, it has now been taken from him. Before the PCs can learn much, they are interrupted by invading undead as the adventure transitions into something like a short dungeon crawl.
When the undead are again driven off the PCs turn their attentions to the Fetid Bog. By this time, they should suspect that thawn giants from the bog are in possession of the book. Unfortunately, these giants carefully hide their home and so the PCs must slog through the bog searching for the lair.
This search takes them to many exciting and interesting locales and offers several additional quests. They begin to learn about their enemy: why they stole the book, what they want from it, and what they can expect when they reach the giants’ lair. During this section of the adventure, PCs have lots of opportunity for free-form sandbox play as they explore and learn about the bog and its denizens.
Finally, after a long journey, they reach Morrow Home, the lair of the thawn giants. Here, they must use a mix of diplomacy, stealth and strength to recover the book from a superior foe…
One of the things I like about The Book of Terniel is the imagination behind it. I mean, who wouldn’t want to play as a giant humanoid mushroom that’s a Paladin of Sheyln? After all, who are you to tell me I’m not beautiful? I SHALL SMITE THEE…
Sorry, I got carried away. The artwork looks great, and the adventure looks like it has a solid storyline. The campaign is already funded, and there are still slots open to pledge and help make a unique NPC for the module. It’s worth checking out, so head on over to the Kickstarter page and learn more about The Book of Terniel!