The first Adventure Pack in The Ring-maker Cycle, The Dunland Trap, is now available for The Lord of the Rings: The Card Game. The scenario contained in this pack picks up right where The Voice of Isengard Deluxe Expansion left off, keeping up the pressure. Heroes set forth from the Vale of Isen under the word of the White Wizard Saruman to seek out Celebrimbor’s secluded forge and hold close any secrets it may keep hidden within. Saruman hopes that the secrets lying within the forge will help the White Council fend off the growing grasp of Mordor. The Dark Lord isn’t the only threat in Middle Earth, however, as the wild men of Dunland are ferocious warriors and won’t take kindly to anyone trespassing on their land.
While the new scenario puts your strategies to the test, The Dunland Trap also introduces a new hero and 27 new player cards (3 each of 9 new cards). All of these cards focus on the Ring-maker cycle’s exploration of the Sylvan keyword, along with Dwarf, Secrecy, and more.
The Sylvan elves aren’t the only masters of stealth in Middle Earth. The Rangers of Ithilien have trained most of their lifetime to learn the ways of the shadow, to hunt and track unseen. Many cards in The Dunland Trap make use of the Secrecy keyword, introducing two new cards that allow players to put the Rangers’ skills to work. Cards like the Ithilien Lookout help benefit players who want to keep their agendas a bit close to the chest. Coming in with both the Secrecy keyword and Gondor & Ranger traits, this card will become useful for many different strategies and deck combinations. If players do well to keep their threat under 20, the Ithilien Lookout can be played for just 1 resource.
The second card working on the Secrecy keyword is Swift and Silent. Though it doesn’t make common use of Secrecy, it still has its place in a deck built around the keyword. This 1-cost Leadership card allows you to choose and ready a hero you control, and if your threat is less than 20 and you’ve only played one copy of the card this round, you can return it to your hand instead of discarding it. Now it’s no Unexpected Courage, but it does offer Leadership decks a way to deal with pesky adversaries in a pinch.
The Dunland Trap is now available and you can pick it up both online and at your FLGS. The Ring-maker Cycle looks like it will bring a lot of rewarding experiences to your games, and you’ll build deeper strategies while playing through it. Secrecy continues to skulk through the game – have you made use of it yet?