Wizards of the Coast is putting a lot of effort into getting their Organized Play events for Dungeons & Dragons off the ground. Their newest iteration of Organized Play, something they’ve coined as the D&D Adventurers League, is kicking off this year. Starting off with the Tyranny of Dragons storyline, the new Adventurers League will kick off this August to coincide with the fifth edition of the beloved tabletop RPG.
For the first time since Wizards started Organized Play for D&D, the Adventurers League will see all of their Organized Play events progressing through the same ongoing campaign. Players will create a character that they’ll take all the way through the adventure, and you’ll play by the same rules, whether at a convention, store, or any public event. There will be an Adventurers League Player Guide to help get players started, and players of any skill level will have fun participating. As for Dungeon Masters, these events provide fun with little prep, and offer all sorts of rewards for your involvement.
Over on the official Wizards D&D site, the company has posted an article to help players get started with the Adventurers League. Basically, when the League kicks off with the Tyranny of Dragons storyline there will be three paths you can take:
- Play Hoard of the Dragon Queen. This is recommended for casual D&D players or those that want to experience the main storyline through game play. If you finish the whole adventure, surviving characters will be around 15th level! You can do this as a part of the D&D Encounters program in stores, or play at home. Either way, as long as you track your play sessions on a D&D Adventurers League log sheet (available in this summer), it’s all official. Note that if you play it as a part of the D&D Encounters program, your DM will get the first few episodes of play (about 14-18 two-hour sessions’ worth) complimentary as a part of the program, which will take characters through their first few levels.
- Play Lost Mine of Phandelver. This is recommended for new D&D players and DMs. It’s a great way to introduce folks to D&D, and is found in the D&D Starter Set (which releases this July). Playing through the whole adventure will take surviving characters to 5th level. You can play this at home, or as a part of an in-store play event if your store has one. It will take several play sessions to complete it. Once again, tracking this adventure on a D&D Adventurers League log sheet makes it official — you get to keep all your rewards no matter where you go next!
- Play Defiance in Phlan and other D&D Expeditions adventures. This is recommended for more experienced players that want to be immersed in a “living style” campaign. Defiance in Phlan is a very short introductory adventure (it takes about an hour to play one of the five mini-adventures contained within it). It debuts at Gen Con Indy and will be available for stores and conventions in September. It’s also one of the first adventures of the D&D Expeditions program, which contains mostly four-hour self-contained adventures that showcase how the Tyranny of Dragons is affecting the Moonsea region of the Forgotten Realms.
On the Wizards post you can also find some information about how to get games going, and much more. The D&D Adventurers League is a great way to meet new players and get some continuous Organized Play with one of the most favored RPGs around. There’s also plenty of information on how to organize an event, where to play, and helpful links to get you on the path to greatness. Do you have what it takes to become a hero in a world ravaged by dragons? This August you’d better be prepared to find out!