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One of Raine's biggest hobbies has always been gaming. It all started with an Atari and spread out to Yu-Gi-Oh!, Magic: the Gathering, and Dungeons & Dragons. As an artist, Raine takes pride in painting models for games as well as making his own terrain. He's also been a writer for many years, working both in the journalism industry and writing pieces of fiction. He decided to create Initiative : Tabletop as a platform to talk about all things gaming that he simply thought were cool, and reviewing games became a part of it!

Shadowrun: Hostile Takeover Blog Post Part 2 Now Live

Shadowrun Hostile Takeover Banner

Catalyst Game Labs has posted the second designer blog article for Shadowrun: Hostile Takeover. The first post was merely an introduction to the game, informing us what the game would be and the general idea behind it. This time around we get to see the actual cogs in the machine to understand just who will be the parts of the large puzzle that is Hostile Takeover.

First off, the post goes into talking about the Figureheads. Each player will get two Figurehead pawns to represent their agents flying, driving, and moving around the large city. These Figureheads will travel between iconic Shadowrun Seattle locations, such as Dante’s Inferno and Renraku Omnidome. While visiting locations, Figureheads spread their megacorporation’s money and influence in attempts at controlling different locations on the board.

Location control is going to be quite important in Hostile Takeover. Players will have a limited amount of Territory Tokens to spread about the board, and where you leave the most tokens shows where you have the most control. Players will need to choose carefully which locations they feel will be more important than others, as each location will offer something to be desired during different phases of gameplay.

While Figureheads are busing about the city, their megacorporations will no doubt hire shadowrunners to thwart their competition’s plans. These shadowrunners will be drawn from a deck of many different personalities, each with their own style and performance. By putting shadowrunners on Missions or running Schemes, you can gain assets for your megacorporation or work to set your competition back a few spaces.

You’ll need to manage your resources adequately, however, because you’ll still need staff to keep your business running. These Wage Slaves will help keep your corporation running, protect it from attack, and keep your cash flowing. They’ll grant special benefits to the Figureheads such as extra movement, controlling who moves when, and much more.

These are the basic workings of Hostile Takeover. The game looks to be big on resource management/worker placement, and with a Shadowrun theme it could be quite fun. As more developer blog posts roll out, we’ll learn more about the components, rules, and gameplay that awaits us with Hostile Takeover. For more information check out the official developer blog and stay up-to-date chummers!


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