Your heroes escape the treacheries found in Tharbad, and continue on to the marshes of the Nin-in-Eilph. You seek the secrets hidden within Hollin to give to the White Council. Unfortunately for you, the enemy is also seeking this knowledge. Fantasy Flight Games announced the fourth adventure pack in the Ring-maker Cycle for the Lord of the Rings LCG, The Nin-in-Eilph, for your continued adventure through Middle Earth.
This set, like others, contains 60 cards including a new hero and three copies of each player card. The marshes of Nin-in-Eilph have been without the tread of man for ages, so your heroes must trudge through overgrown bogs and deadly creatures. The Time X mechanic comes into play here, making your decisions on your turn crucial to escape your foes.
A new Ranger hero joins the party as well in this set, and the tactical moves continue to come out. A card called Follow Me! allows a player to draw a card and take the first player token. With treacheries and enemies that target the first player, this could mean a win or loss for your heroes. Wingfoot, a Ranger/Aragorn type attachment allows the hero to name a card, and if that card is revealed, the hero instantly readies.
The third quarter of 2014 will see this new expansion set to the Lord of the Rings LCG. Can you race through the deadly marshes to reach Hollin before the enemies do, or will you be taken to the depths of the bogs by the evil creatures that await you? These secrets you seek are crucial to the fate of Middle Earth, and you cannot fail.