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Raine's been gaming for as long as he can remember. It all started back with his video gaming roots, and as he got older he transitioned into tabletop. A lover of all games, some of his favorites include Pathfinder, Battlestar Galactica, Magic: the Gathering, D&D Attack Wing, Regnum Angelica, and Warmachine/Hordes. Raine's been writing for many years, and loves being a part of the gaming industry.

Interview With Rich Loxam from Guild Ball

Guild Ball

Guild Ball is a new tabletop sports game that’s set in a medieval setting. What’s different about this game, however, is that it’s built on elements of a wargame and includes less of a board game feel. Set on a battlefield created of your own merit, Guild Ball is a barbaric game that’s popularity rests on the surface of political undertones that the patrons don’t see. I had the opportunity to sit down with Rich Loxam, co-creator on the game of Guild Ball and I asked him some questions about what possessed him to create the game, and what makes it stand out against others of its kind. Check out the interview below.

I:T)  What inspired you to create Guild Ball?

RL) Guild Ball all started from a conversation myself and Mat had when we attended SmogCon over a year ago.  The idea of taking a traditional sports board game and unleashing it on a tabletop wargaming board felt really cool – and no one had (to our knowledge) ever touched traditional football (soccer).

I:T) What separates Guild Ball from other tabletop sports miniatures games?

RL) We don’t have a board!  I think we are the only one around that plays on a 3×3 tabletop like a traditional wargame.  Not only this, but we are based around medieval football (soccer) which gives us a very unique flavour and setting.

I:T) The guilds all seem like a great addition to the game. What can you tell us about them?

RL) The guilds concept was one that Mat was pretty passionate about and I agreed.  They instantly create an image in peoples minds of how the look and feel of the guild should be.  If I was to mention the Brewers guild now I can guarantee readers are thinking of a surly barmaid and a huge beer gutted fellow carrying a keg on his shoulder!

I:T) What are you hoping to see with the successful funding of Guild Ball?

RL) The whole point of our Kickstarter was to help two individuals realize a dream that they have been working on for over a year.  The idea that we now have a successful game and it will be in retail shops is still unbelievable – and 23 days to go!  The Kickstarter is all about building a design studio and showing people the ideas that me and Mat come up with – and hopefully people like our vision of miniature gaming.

I:T) Do you plan to support Guild Ball through any form of organized play?

RL) I come from a high level tournament playing background.  Organized play has been my passion for years and Guild Ball will be no exception.  Expect huge support for structured tournament play with a ‘volunteer’ network and LGS support.  Along with our tournament pack we will also still support the casual market with story driven/league style tournaments.

I:T) How did such a talented group of people come together to work on Guild Ball?

RL) About 5 years ago I got a twitter message from a certain Mat Hart asking for advice on how to play Cryx (I was considered one of the best UK Cryx players at that time).  From there we got talking and a great friendship has been born from it.  We have managed to get people involved in Guild Ball that we have known both professionally and through the hobby.  Mat knew Doug Telford our artist from working on several projects with him such as Heavenly Sword.  Both myself and Mat met Russ Charles our sculptor through playing Hordes/Warmachine over the years.  Finally I met our distributor Byron from Element Games when they located up to Manchester with a store.  It helps a lot knowing exactly who we are dealing with and that our entire production from start to finish is UK based.

I:T) Do you plan to release any accessories alongside the game?

RL) We have token and dice sets available and printed copies of the rules.  As the Kickstarter develops I am sure you will see other things appear – we are currently in talks with lots of people since funding!

I:T)  Do you feel that the resin models have a better feel than the metal minis?

RL) It’s a really good question.  We love both resin and metal.  Both have their place in gaming and the great thing about our digital production line is that the quality of transition from our resin masters to producing the resin/metal is that the detail is all there regardless of your approach.  I think due to our quality it really does come down to personal preference.

Guild Ball has already funded, and the team is looking at what sort of things can be added to the campaign as the days continue. There’s about 23 days left on the campaign now, so there’s plenty of time to get in on the action. I am personally hoping to pick up a Mortician’s Guild team and run any and all opponents straight into the ground when Guild Ball releases. Make sure to check it out on Kickstarter!

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2 Comments on “Interview With Rich Loxam from Guild Ball”

  1. VOID RPG March 1, 2014 at 2:08 PM #

    I have seen so much on this game! Very cool theme!

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  1. Today in Board Games Issue #140- Ultimate Tiny Epic Giveaway! - Today in Board Games - February 28, 2014

    […] Interview With Rich Loxam from Guild Ball – Initiative: Tabletop […]

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