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Raine's been gaming for as long as he can remember. It all started back with his video gaming roots, and as he got older he transitioned into tabletop. A lover of all games, some of his favorites include Pathfinder, Battlestar Galactica, Magic: the Gathering, D&D Attack Wing, Regnum Angelica, and Warmachine/Hordes. Raine's been writing for many years, and loves being a part of the gaming industry.

Guest Post: The Plan – Part 3: The Nickel and Dime Club

January is complete and I have 94 games to go! Nineteen games were completed in the month, but there can be no rest for me.  Got to keep the pace up since there will be games that I can only get completed on the weekend or with specific people.  Thankfully there is a nice small convention coming up called Who’s Yer Con (February 21 to 23 in Indianapolis – if you aren’t busy, I recommend going) and my plan is to take some of the longer more experience games to get a decent experience (Eclipse & Agricola to name a few).  I will be there for most of the event playing games – stop by if you want to help me get a couple of games off my list!

Three games were checked off this week (it was a slower week due to a longer game).  It’s nice when you bring a game out that everyone is oh-hum about and it turns out to be a memorable experience.  The first game off the list this past week was Pit.  It a simple set collection game from 1904 (making it the “oldest” game in the collection – old as in date published and not my actual copy). Each round you are allow to trade a number of like commodities to the other players in the hope to be the first to “Corner the Market” and get a set of nine identical cards and ding the bell (it comes with a bell).  You are only allowed to name the number of cards you would like to trade and not the type.  Add a wild card (Bull) and a negative card (Bear) and you are in for a pretty fun game.  We played to 250 points and I managed to sneak over the needed amount with a couple of coffee monopolies!

The Power of Coffee - worth 80 points if you can get the set!

The Power of Coffee – worth 80 points if you can get the set!

The next game off the list was Incan Gold.  It’s a Press-Your-Luck game where each player must decide whether to continue into a temple looking for treasure or flee, but be warned of the hazards.  Each treasure card is numbered and all players split the amount on the card evenly (the remainder stays on the card for the first fleeing player to pick up as they leave). The round ends when all players have left the temple or when a duplicate hazard is drawn.  Players only get to keep their treasures if they leave the temple before a duplicate hazard – otherwise they get nothing.

Last was my Christmas present from my wife (thank you Meghan) – Firefly: The Board Game.  I saw this played a bunch at Gen Con last year, but never had a chance to play it.  Each player takes control of a firefly moving about the ‘verse doing odd jobs and collecting crew (there’s three of the four actions you can do on your turn) in order to finish the final goal.  If you liked the show each and every card will get you to remember part of the series.  If you aren’t a huge fun of the show, don’t fear – the game play is quite entertaining.  Just enough luck and planning to make it an adventure.  I can’t wait to play this one again. I recommend getting the expansion cards just to give it a little more variety.

This was my setup. Yep, that's Shepherd Book as a part of my crew and two Med Staff.

This was my setup. Yep, that’s Shepherd Book as a part of my crew and two Med Staff.

Confession time – I actually played it twice this week since the first game ended before anyone actually finished the quest (I also played a game of Mage Knight with the Krang expansion, but that’s a whole other story).

So I have made it a point to get most of my newer games to the nickel and dime club.  What is the Nickel and Dime Club, you ask?  It all relates to the number of times a certain game in your collection has made it to your table.  If you have played a game at least five times, then it’s in the nickel club and if you have played it 10 times and it’s in the dime club (and so on and so on). For many board gamers, we have a hard time getting a game to the dime club in the first year that we bought it.  Sadly, some of the games never make it to the dime club.  This is even harder with the number of game being produced each year.

So, what does it all mean – I took a look at my game library (thank you www.boardgamegeek.com) and added up all the games that I own from 2010 to today.  It comes in at 48 games – almost half of my collection (Maybe I’ll talk about the Cult of the New next week).  How do I rate in the clubs?

Nickel Club: 15

Dime Club: 9

Quarter Club: 3 (Flash Point Fire Rescue, Escape: The Curse of the Temple, and Pathfinder Adventure Card Game: Rise of the Runelords).

So that means I have 21 games from the last four years that I haven’t played at least 5 times. Now granted, some are from the end of 2013 and I haven’t been able to get them to the table enough (Firefly and Deadzone) and some I bought in 2013 but they were published in an earlier year (K2 & Nile DeLuxor), but not all.  It’s pretty disappointing that I spent all that money and I haven’t played some games at least five times.  Maybe we all should make it a point to play a new game at least five times before we buy the next one?  One can only hope…

Until next time – Game like no one is watching!

Brendan Mayhugh

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