In the latest preview for BattleLore Second Edition, Fantasy Flight shows us just how combat – the meat and potatoes of the game – works out. We’ve already seen how to choose a scenario and build your army, and now we get to see how those armies clash on the battlefield. While moving about the board, you’ll need to strategically place your units to claim banners. Battles will undoubtedly arise from the struggles to control these objectives, and the following is how combat will play out.
When you enter battle with an opponent in BattleLore Second Edition, you’ll look at the combat stats printed on the card representing which army you control in the battle. Whenever your unit engages in combat, you’ll roll a number of dice equal to their combat stat. Damage will be calculated based on what you roll with the dice. When it comes to melee combat, a strike and cleave rolled will cause damage. For each damage rolled on the dice your opponent must remove a model from the unit. Ranged units must roll a pierce to deal damage. There are less pierce results on each die, but with that drawback you gain the ability to shoot from a distance without being attacked back by melee.
Damage isn’t the only thing you achieve with combat. When you role morale symbols during combat, the unit you have engaged must retreat one hex for each symbol rolled. If the enemy unit cannot retreat back for any reason, it takes one damage for each morale symbol rolled. Finally, you can also roll lore during combat. For each of these symbols rolled, you gain a lore token for your supply. These tokens are then used for playing lore cards from your hand, representing powerful maneuvers or spells performed during battle.
Losing models from a unit leaves it weaker. Its combat prowess is compromised, and it becomes less effective on the battlefield. Battle is exciting and action-packed. With BattleLore Second Edition, you can look forward to having many awe-inspiring clashes on the battlefield. You can see a full example of combat on the official Fantast Flight preview, and stay tuned for more on the game as it nears its release.