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New Magic: the Gathering Commander Decklists Revealed by Wizards of the Coast

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On November 1st, Wizards of the Coast will release Commander 2013 on the Magic community. There will be five brand new Commander Decks, each fully-fleshed out with 100 cards, creating a deck that’s playable right out of the box. Today Wizards has released the decklists for all five decks, and we can take a look at what we’ll be getting into before the release. Let’s take a look at each decklist and see what’s coming!

First up is Eternal Bargain:

Main Deck

99 cards

1  Arcane Sanctum
1  Azorius Chancery
1  Azorius Guildgate
1  Barren Moor
1  Command Tower
1  Dimir Guildgate
1  Esper Panorama
1  Evolving Wilds
6  Island
1  Jwar Isle Refuge
1  Lonely Sandbar
1  Opal Palace
1  Orzhov Basilica
1  Orzhov Guildgate
9  Plains
1  Rupture Spire
1  Springjack Pasture
9  Swamp
1  Temple of the False God
1  Transguild Promenade


41 lands

1  Ajani’s Pridemate
1  Augury Adept
1  Azorius Herald
1  Disciple of Griselbrand
1  Diviner Spirit
1  Divinity of Pride
1  Filigree Angel
1  Hooded Horror
1  Kongming, Sleeping Dragon
1  Marrow Bats
1  Myr Battlesphere
1  Phyrexian Delver
1  Phyrexian Gargantua
1  Raven Familiar
1  Razor Hippogriff
1  Serene Master
1  Serra Avatar
1  Sharding Sphinx
1  Sharuum the Hegemon
1  Sphinx of the Steel Wind
1  Stormscape Battlemage
1  Sydri, Galvanic Genius
1  Tidal Force
1  Tidehollow Strix
1  Tower Gargoyle
1  Vizkopa Guildmage
1  Wall of Reverence


27 creatures

1  Act of Authority
1  Brilliant Plan
1  Cradle of Vitality
1  Crawlspace
1  Curse of Inertia
1  Curse of Shallow Graves
1  Curse of the Forsaken
1  Darksteel Mutation
1  Death Grasp
1  Deep Analysis
1  Dromar’s Charm
1  Famine
1  Greed
1  Lim-Dûl’s Vault
1  Nevinyrral’s Disk
1  Nihil Spellbomb
1  Obelisk of Esper
1  Order of Succession
1  Phyrexian Reclamation
1  Pristine Talisman
1  Reckless Spite
1  Sanguine Bond
1  Sol Ring
1  Spinal Embrace
1  Sun Droplet
1  Survival Cache
1  Swiftfoot Boots
1  Tempt with Immortality
1  Thopter Foundry
1  Toxic Deluge
1  Well of Lost Dreams


31 other spells

This deck is led by Oloro, Ageless Ascetic.  This giant soldier lets you gain lots of life, which you’ll need with cards like Phyrexian Delver and Phyrexian Gargantua. It looks like this deck plays off of a lot of card advantage, and with Oloro being your Commander, you can recoup some of the life being lost to your cards.

Next is Nature of the Beast:

Main Deck

99 cards

1  Boros Garrison
1  Boros Guildgate
1  Command Tower
1  Contested Cliffs
1  Drifting Meadow
1  Evolving Wilds
8  Forest
1  Forgotten Cave
1  Gruul Guildgate
1  Homeward Path
1  Jungle Shrine
1  Khalni Garden
1  Mosswort Bridge
5  Mountain
1  Naya Panorama
1  New Benalia
1  Opal Palace
4  Plains
1  Rupture Spire
1  Secluded Steppe
1  Selesnya Guildgate
1  Selesnya Sanctuary
1  Slippery Karst
1  Smoldering Crater
1  Temple of the False God
1  Tranquil Thicket
1  Vitu-Ghazi, the City-Tree
1  Vivid Crag


42 lands

1  Archangel
1  Avenger of Zendikar
1  Baloth Woodcrasher
1  Crater Hellion
1  Deadwood Treefolk
1  Drumhunter
1  Eternal Dragon
1  Gahiji, Honored One
1  Grazing Gladehart
1  Krosan Tusker
1  Krosan Warchief
1  Magus of the Arena
1  Mayael the Anima
1  Mold Shambler
1  Naya Soulbeast
1  Rakeclaw Gargantuan
1  Rampaging Baloths
1  Ravenous Baloth
1  Spellbreaker Behemoth
1  Spitebellows
1  Terra Ravager
1  Valley Rannet


22 creatures

1  Behemoth Sledge
1  Boros Charm
1  Cultivate
1  Curse of Chaos
1  Curse of Predation
1  Curse of the Forsaken
1  Darksteel Mutation
1  Druidic Satchel
1  Fiery Justice
1  Fireball
1  Fires of Yavimaya
1  From the Ashes
1  Harmonize
1  Hull Breach
1  Mystic Barrier
1  Naya Charm
1  One Dozen Eyes
1  Rain of Thorns
1  Restore
1  Savage Twister
1  Seer’s Sundial
1  Slice and Dice
1  Slice in Twain
1  Sol Ring
1  Spawning Grounds
1  Sprouting Vines
1  Street Spasm
1  Swiftfoot Boots
1  Tempt with Discovery
1  Tower of Fortunes
1  War Cadence
1  Warstorm Surge
1  Where Ancients Tread
1  Witch Hunt
1  Wrath of God


35 other spells

Now this is my kind of deck. It’s similar to my Commander now, Mayael, and I like that. Marath, Will of the Wild commands this deck, and he’s a big nasty. He gets counters when he enters the battlefield equal to the mana cost to cast him, and you can remove counters by paying mana and you can either damage other creatures, place counters on others, or put Elementals into play. This deck uses a lot of tokens and big creatures to just overwhelm your opponent. Who doesn’t like to beat face?

Then we have Power Hungry:

Main Deck

99 cards

1  Akoum Refuge
1  Command Tower
1  Evolving Wilds
7  Forest
1  Golgari Guildgate
1  Golgari Rot Farm
1  Grim Backwoods
1  Gruul Guildgate
1  Jund Panorama
1  Kazandu Refuge
1  Khalni Garden
1  Kher Keep
1  Llanowar Reborn
7  Mountain
1  Opal Palace
1  Rakdos Guildgate
1  Rupture Spire
1  Savage Lands
6  Swamp
1  Temple of the False God
1  Terramorphic Expanse
1  Vivid Grove


39 lands

1  Brooding Saurian
1  Capricious Efreet
1  Charnelhoard Wurm
1  Deathbringer Thoctar
1  Deepfire Elemental
1  Elvish Skysweeper
1  Endless Cockroaches
1  Endrek Sahr, Master Breeder
1  Fell Shepherd
1  Goblin Sharpshooter
1  Golgari Guildmage
1  Hooded Horror
1  Hua Tuo, Honored Physician
1  Hunted Troll
1  Inferno Titan
1  Jade Mage
1  Ophiomancer
1  Quagmire Druid
1  Sakura-Tribe Elder
1  Scarland Thrinax
1  Sek’Kuar, Deathkeeper
1  Shattergang Brothers
1  Silklash Spider
1  Sprouting Thrinax
1  Stalking Vengeance
1  Stronghold Assassin
1  Terra Ravager
1  Viscera Seer
1  Walker of the Grove
1  Wight of Precinct Six


30 creatures

1  Armillary Sphere
1  Blood Rites
1  Carnage Altar
1  Curse of Chaos
1  Curse of Predation
1  Curse of Shallow Graves
1  Dirge of Dread
1  Fecundity
1  Foster
1  Furnace Celebration
1  Goblin Bombardment
1  Jar of Eyeballs
1  Jund Charm
1  Mass Mutiny
1  Night Soil
1  Obelisk of Jund
1  Plague Boiler
1  Primal Vigor
1  Reincarnation
1  Restore
1  Rough & Tumble
1  Sol Ring
1  Spine of Ish Sah
1  Spoils of Victory
1  Sudden Demise
1  Swiftfoot Boots
1  Tempt with Vengeance
1  Tooth and Claw
1  Vile Requiem
1  Widespread Panic


30 other spells

This deck is run by Prossh, Skyraider of Kher. With an effect somewhat mimicking Marath’s, when you cast Prossh you place an amount of kobold tokens into play equal to the amount cost to cast him. You can sacrifice creatures to Prossh to make him stronger, making it easier to go for the Commander kill. Cards in this deck put tokens into play just for the fodder, making things teeter out of control quickly.

Mind Sieze is up next:

Main Deck

99 cards

1  Akoum Refuge
1  Bojuka Bog
1  Command Tower
1  Crumbling Necropolis
1  Dimir Guildgate
1  Evolving Wilds
1  Grixis Panorama
9  Island
1  Izzet Boilerworks
1  Izzet Guildgate
1  Molten Slagheap
5  Mountain
1  Opal Palace
1  Rakdos Carnarium
1  Rakdos Guildgate
1  Rupture Spire
8  Swamp
1  Temple of the False God
1  Urza’s Factory
1  Vivid Creek
1  Vivid Marsh


40 lands

1  Augur of Bolas
1  Baleful Force
1  Baleful Strix
1  Charmbreaker Devils
1  Diviner Spirit
1  Echo Mage
1  Fog Bank
1  Guard Gomazoa
1  Guttersnipe
1  Hooded Horror
1  Jace’s Archivist
1  Mnemonic Wall
1  Nekusar, the Mindrazer
1  Nightscape Familiar
1  Nivix Guildmage
1  Terra Ravager
1  Thraximundar
1  True-Name Nemesis
1  Uyo, Silent Prophet
1  Vampire Nighthawk
1  Viseling


21 creatures

1  Annihilate
1  Arcane Melee
1  Armillary Sphere
1  Army of the Damned
1  Crosis’s Charm
1  Cruel Ultimatum
1  Curse of Chaos
1  Curse of Inertia
1  Curse of Shallow Graves
1  Decree of Pain
1  Dismiss
1  Eye of Doom
1  Fissure Vent
1  Grixis Charm
1  Illusionist’s Gambit
1  Incendiary Command
1  Infest
1  Mirari
1  Molten Disaster
1  Obelisk of Grixis
1  Opportunity
1  Phthisis
1  Price of Knowledge
1  Propaganda
1  Prosperity
1  Skyscribing
1  Sol Ring
1  Soul Manipulation
1  Spiteful Visions
1  Starstorm
1  Strategic Planning
1  Sudden Spoiling
1  Swiftfoot Boots
1  Temple Bell
1  Tempt with Reflections
1  Vision Skeins
1  Wayfarer’s Bauble
1  Wild Ricochet


38 other spells

In typical Grixis play, this deck controls the pain of your opponent. Jeleva, Nephalia’s Scourge is this deck’s Commander, and she’s a deadly vampire wizard. This deck forces your opponent to exile cards, giving you strict card advantage. With cards like Baleful Strix, Echo Mage, and Guttersnipe, there’s all sorts of reasons for you to play the plethora of spells that come with the deck.

Finally we have Evasive Maneuvers:

Main Deck

99 cards

1  Azorius Chancery
1  Azorius Guildgate
1  Bant Panorama
1  Command Tower
1  Evolving Wilds
1  Faerie Conclave
6  Forest
7  Island
1  Opal Palace
7  Plains
1  Rupture Spire
1  Saltcrusted Steppe
1  Seaside Citadel
1  Secluded Steppe
1  Sejiri Refuge
1  Selesnya Guildgate
1  Selesnya Sanctuary
1  Simic Guildgate
1  Temple of the False God
1  Terramorphic Expanse
1  Transguild Promenade


38 lands

1  Acidic Slime
1  Aerie Mystics
1  Angel of Finality
1  Azami, Lady of Scrolls
1  Bane of Progress
1  Deceiver Exarch
1  Diviner Spirit
1  Djinn of Infinite Deceits
1  Dungeon Geists
1  Farhaven Elf
1  Fiend Hunter
1  Flickerwisp
1  Hada Spy Patrol
1  Karmic Guide
1  Kazandu Tuskcaller
1  Lu Xun, Scholar General
1  Mirror Entity
1  Mistmeadow Witch
1  Murkfiend Liege
1  Phantom Nantuko
1  Pilgrim’s Eye
1  Roon of the Hidden Realm
1  Rubinia Soulsinger
1  Selesnya Guildmage
1  Skyward Eye Prophets
1  Stonecloaker
1  Thornwind Faeries
1  Winged Coatl
1  Wonder


29 creatures

1  Aethermage’s Touch
1  Arcane Denial
1  Azorius Keyrune
1  Basalt Monolith
1  Blue Sun’s Zenith
1  Borrowing 100,000 Arrows
1  Conjurer’s Closet
1  Control Magic
1  Curse of Inertia
1  Curse of Predation
1  Curse of the Forsaken
1  Darksteel Ingot
1  Darksteel Mutation
1  Flickerform
1  Kirtar’s Wrath
1  Krosan Grip
1  Leafdrake Roost
1  Leonin Bladetrap
1  Presence of Gond
1  Restore
1  Selesnya Charm
1  Selesnya Signet
1  Simic Signet
1  Sol Ring
1  Surveyor’s Scope
1  Swiftfoot Boots
1  Sword of the Paruns
1  Tempt with Glory
1  Thousand-Year Elixir
1  Thunderstaff
1  Unexpectedly Absent
1  Wash Out


32 other spells

This deck’s got it all – angels, wizards, birds, and even bird wizards. Derevi, Empyrial Tactician commands this deck with an iron talon, allowing you to tap or untap permanents when she enters the battlefield or a creature you control deals combat damage to another player. What’s even better with Derevi is that she has a low cost, but she’s also got a printed ability that lets you simply place her onto the battlefield from the command zone for 4 mana. That cost doesn’t change, no matter how many times she’s been removed from play. The deck sports a lot of combat tricks, allowing you to get the upper wing in combat.

So far I am the most impressed with Nature of the Beast, though Mind Seize is a close second. These Commander Decks look great, and they’re nearly upon us. Which one will you play? What would you add/remove from the deck?