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One of Raine's biggest hobbies has always been gaming. It all started with an Atari and spread out to Yu-Gi-Oh!, Magic: the Gathering, and Dungeons & Dragons. As an artist, Raine takes pride in painting models for games as well as making his own terrain. He's also been a writer for many years, working both in the journalism industry and writing pieces of fiction. He decided to create Initiative : Tabletop as a platform to talk about all things gaming that he simply thought were cool, and reviewing games became a part of it!

New Details for Lords of Waterdeep: Scoundrels of Skullport Posted

Scoundrels of Skullport

Lord of Waterdeep is one of the most quintessential board games on the market right now. Even if you’ve never played a single session of Dungeons & Dragons in your life, there’s a huge chance you’ll enjoy this board game of agent placement and resource management. I was delightfully surprised when I played the game for my first time, and it’s sold tons of copies all over the place.

We first learned a little while back that an expansion was coming to the game, called Scoundrels of Skullport. Recently Wizards of the Coast posted a lengthy update as to what was in the works for this month and it just-so-happens that the Lords expansion was on the list. Now we’ve gotten more details on what the expansion will bring, including new component photos and some back story.

Scoundrels of Skullport is a full expansion for Lords of Waterdeep, and you’ll need the base game to play. It includes two new game modules: Undermountain and Skullport. You can add a module to the base game to expand the experience, and when using at least one of these you can play with up to six players at a time, increasing the amount of fun available for your friends. Each module includes new Lord, Quest, and Intrigue cards as well as new Buildings related to the given module.

Here’s some more information about each module’s history in the D&D world:


Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.

The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your Tavern penalizes you at the end of the game. However, the Buildings, Quests, and Intrigue cards that produce Corruption also offer more plentiful rewards. Thus you must strike a balance between your greed and the potential harm of Corruption at the end of the game.


Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.

The Undermountain module takes Agents of the Lords into the dangerous caverns below Mount Waterdeep. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. Both the risks and the returns are greater for undertaking Quests that require more Gold and Adventurers.

Scoundrels of Skullport components

Halaster Blackcloack Skullport

Scoundrels of Skullport has a release date of August 20th and I can’t wait to try it out. The new Lord looks super creepy and I’d love to play the game as a crotchety old dude!  It’s going to make a great game even greater, and with an added player there’s all sorts of things that could happen. Make sure you grab a copy of Lords of Waterdeep if you haven’t already just so you can get in on some Skullport action.


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