Fantasy Flight Games Previews True Colors Data Pack for Android: Netrunner

True Colors Data Pack

The fourth Data Pack in the Spin Cycle for Android: Netrunner will be True Colors, Fantasy Flight Games announced. This new Data Pack explores the different realities presented in the world of Netrunner. First you have the meat world, the one in which all of the megacorporations live, eat, and sleep. Second comes the virtual world, where Corps are massive fortresses blocked with ice. Finally there’s public perception, where the drawn line can make or break each Corp at its core.

True Colors Data Pack Cards

Though each game of Netrunner plays out differently, one thing remains a constant through each match: the technique of bluffing. Bluffing is really important in a game of Netrunner, and it can be the one tool that can win the game for you. While playing you constantly have to ask yourself, “What’s that facedown card in the Corp’s remote server? Have they advanced it? Could it be a trap? Will the Runner fall for my scheme? Can I flatline them with this snare? Are they on to my ruse?”

TGTBT Netrunner

Every Corp player wants to keep the Runner on their toes, and guessing at their cards. Studying your opponent will hand out advantages to you that you can capitalize on later. In this preview of True Colors, we see that NBN gets a shiny new Ambush agenda, TGTBT. If this agenda is accessed from R&D, the Runner must reveal it. Whenever the agenda is accessed, the Runner immediately receives 1 tag, in true NBN fashion.

True Colors will include cards to manipulate tags as well as bad publicity, which will raise the stakes of Netrunner even higher. This Data Pack will be available during the fourth quarter of 2013. Do you think NBN will be a stronger faction to run?

Now Available: Creation and Control Deluxe Expansion for Android: Netrunner

Netrunner Creation and Control

Creation and Control, the Haas-Bioroid- and Shaper-heavy deluxe expansion for Android: Netrunner, is now available from Fantasy Flight. We’ve seen plenty of previews for the expansion in the past month, and now it’s time to put those cards to use. The Shapers begin work on assaulting corporate servers with their new technology, while Haas-Bioroid works to secure their data with a new wave of bioroids that are stronger than ever before.

Creation and Control cards release Shaper

New cards like Monolith will allow Shapers to get the most out of their programs, as it allows them to install up to three programs straight from their grip, lowering their cost by 4 credits. Runners may also use Monolith to trash programs from their hand to prevent both brain and net damage, which will come in handy when making crazy runs.

Creation and Control cards release HB

Haas-Bioroid benefits from cards like Next Design – a brand new identity that allows the Corp player to install three pieces of ice, one per server, before taking their first turn. This sets up the game perfectly for slowing the Runner down, and fast advance will grow out of control if not kept in check. Of course other cards in the set work well with just about anything HB tries to do, from cutting the install costs of cards to earning credits for your hard work.

Creation and Control cards release

Creation and Control is available now at your local game store, and it’s not too late to pick up a copy for yourself. There’s plenty of new toys just waiting to be cracked open. Which side will you take this time in the cyberstruggles of the Android universe? Will you use these faction tools with others to create something different, or will you boost your current list to control whatever hits the board?

New FAQ and Tournament Rules Available for Android: Netrunner

Android Netrunner Updated Rules

Yesterday we saw that Fantasy Flight updated the FAQ and Tournament Rules for Star Wars: The Card Game, and today it looks like they’re targeting Android: Netrunner. Both an updated FAQ and Tournament Rules document have been posted on the official Fantasy Flight page for all to see. These documents are free for download, and will definitely be worth a look before you decide to jump back into organized play.

There are a handful of changes in the updated documents. The FAQ now answers a lot of the questions that have come up since the last update. There’s a brand new Card Clarification section as well, which lays out in detail the interactions between certain cards. It’s all packed together nicely and looks a lot better than the previous version. The information is easy to find, and clear. Something that’s focused on in the FAQ is the concept of “all”. Since the last update, the developers have decided to make “all” include zero.

When it comes to the changes in the Tournament Rules, something significant has been tweaked. The ruleset has been “overhauled” to make Swiss round scoring easier. The changes put more of an emphasis on winning games instead of winning the match, until elimination rounds come into play. Match points no longer come into play except for elimination rounds, and Prestige points now determine the overall win or loss of a game.

You can find both the FAQ and Tournament Rules on the Fantasy Flight post. Gen Con is coming up next month and the Adroid: Netrunner Championships will be held. If you’re planning to attend, make sure you familiarize yourself with these new documents and get ready to run!

Ain’t That Some Crit? Episode 4 Posted – Card Games

Aint That Some Crit Logo

It’s been a while, but we’re back! In this fourth episode we talk about card games – all kinds, save for deck building games because we’ve already done that! Card games are a lot of fun whether they’re trading card games, living gard games, or short little pick-up games that can be played rather quickly.

Talked about in this episode:

We thank you for listening, and hope you enjoy this episode! Next month will be a doozy, as we’ll be hosting our Gen Con wrapup. Make sure you tune in for that!


Download: Episode 4 – Card Games

Creation and Control Preview – A Successful Demonstration

Netrunner Creation and Control

In the past two previews we’ve seen for Creation and Control, the upcoming deluxe expansion for Android: Netrunner, we’ve gotten to see both how the new bioroids were helping Haas-Bioroid build profits, and came face-to-face with three new Shapers who are working to change the game. In the latest preview, we finally get to take a look at some of the cards that can help the other factions. Haas-Bioroid and Shapers are great, but I think it’s time to spread the love around to some of the others involved in the giant cyberstruggle for power.

Successful Demonstration Netrunner

One of the first cards previewed just happened to be a Haas-Bioroid card, but it’s an important one. As the Corp player, you want to make each and every run the Runner makes come to an unsuccessful end. When it does, Successful Demonstration is waiting for you. This card can only be played if the Runner made an unsuccessful run during his or her last turn, and when you do play it you gain 7 credits. It’s a pay-2-to-get-5 sort of thing, almost like Hedge Fund, and since it’s a transaction Weyland will surely benefit from it.

Professional Contacts Netrunner

Next is Professional Contacts. It, again, is a card from another well-shown faction – Shapers. As a resource, this card allows the Runner to make their card draws more useful, as you can spend a click to gain 1 credit and draw a card instead of having to choose between the two. It is a little slower than Magnum Opus, but the card draw can be more advantageous than it would initially seem.

Feedback Filter Netrunner

Next up is another Shaper card, and I’m beginning to think Fantasy Flight is leading us along with the promise of seeing other faction cards. Feedback Filter is a card that’s primary use is for defense, as it’s used for both brain and net damage. With cards like Stimhack in your deck, it would be a most-efficient card to keep in your stack as a situational backup.

Same Old Thing Netrunner

The first non-HB or Shaper card in the preview was Same Old Thing. And what’s funny here is that it’s neutral, so it doesn’t belong to a certain faction. Another resource, Same Old Thing lets the Runner spend two clicks and trash the card to play an event from their heap without paying the cost. This will really come in handy for those spent Sure Gambles, or Diesels.

Datapike Netrunner

On the Corp side we get Datapike, a neutral piece of ice. It somewhat resembles Tollbooth, though it’s rez cost is lower. It forces the Runner to spend credits, or end the run, and if they make it past this first subroutine the run will end either way, unless they’ve an icebreaker to stop it.

The Source Netrunner

To end the preview, we took a look at The Source. This is somewhat of a tricky card, as it both helps and hinders the Runner. It’s another neutral resource, and costs 2 credits to play. While in play, all agendas have their advancement requirement increased by 1, and the Runner must pay an additional 3 credits to steal an agenda. Once you steal an agenda, or if it’s scored, you immediately trash The Source. I can see where this card will slow down the fast-advance decks that use Biotic Labor, though it will make the Runner’s game more heavy on economics.

Throughout the preview there were a few extra cards littered, such as Gila Hands Arcology – a neutral agenda that allows the Corp to spend two clicks to gain 3 credits, and Thomas Haas – a Haas-Bioroid asset that gains credits for advancement tokens that are put on him. Even with these, I still feel like Fantasy Flight made a bit of a stretch when they mentioned that we’d see more cards that helped other factions in this one. Of course the preview was written by a guest writer, so it could have been on this person to select the cards. Either way I am looking forward to seeing more from Creation and Control, and I hope to see more factions getting some limelight.

Mala Tempora Data Pack Announced for Netrunner Spin Cycle

Mala Tempora Netrunner

The third Data Pack in the Spin Cycle for Android: Netrunner has been announced by Fantasy Flight Games. This third pack, entitled Mala Tempora,introduces a number of new programs and ice that allow both Runners and Corps to “cheat” wagers by stealing information about their opponents’ cards.

Many of the cards in Mala Tempora encourage wild gambles, staking health and fortunes against opportunities to savagely accelerate wealth and success. Each of the game’s factions will bid for greater efficiencies and more underhanded tricks as they take their gambles – and stakes – to a brand new level. Meanwhile, the Anarchs are ducking out to run on their own initiative. A new Anarch runner joins the fray to play the cyberstruggles game by a completely new set of rules.

Mala Tempora Cards Netrunner

Introducing Reina Roja:

Reina Roja Netrunner

Damon Stone, Roja’s creator, had plenty to say about the “Goddess of Chess”:

When I was creating Reina Roja, the Red Queen, I wanted to illustrate her mastery of strategy and her command of tactics. She is a former member of an elite special forces unit, and making her a chess master made a lot of sense. Meanwhile, I’ve long been fascinated by chess, back since my father first taught me so many years ago. In a lot of ways, my love of games, and particularly of strategy games, can be traced back to those early sessions with my dad. I wanted to come up with a unique method for Reina to approach her runs, and working from the idea that she was a chess master led to some really interesting card ideas and interactions. The final cards, I think, hit just the right tone, being mechanically interesting, thematically compelling, and powerful in game play.

Caïssa is the name of a Thracian dryad seen as the goddess of chess, and was my first choice as the name of the subtype that would tie the chess pieces together both mechanically and thematically. The ability to move the Caïssa programs from ice to ice and server to server couples with the Reina Roja identity and her Console Deep Red (Mala Tempora, 42) to create the sense of a game within a game. The better the Runner can maneuver his Caïssa programs, the more pressure he puts on the Corp, and the easier he can make his way through servers.

Deep Red is a homage to the first chess computer to beat a reigning world champion, and once it’s in play, Caïssa no longer count against your MU the way normal programs do. They also become more click efficient.

Together with the Reina identity and Rook (Opening Moves, 3), these Caïssa can make it prohibitively expensive for the Corp to rez multiple ice on the server you most want to hit. Then, if you host a Bishop (Second Thoughts, 21) or Knight (Mala Tempora, 43) on that piece of ice, the Corp will be forced to consider trashing the compromised ice for which it paid premium. If they do trash it, a single Pawn (Opening Moves, 2) can bring into play the best Caïssa program in your grip or heap after you make a simple run on an under-defended server.

The question isn’t if you play the game; it’s, “Which game do you play?” Do you play Reina and her suite of programs to sidestep the normal breaker suite, or do you play them to force the Corp to trash ice after ice in an effort to stay one step ahead of you?

Deep Red Netrunner Knight Netrunner

Any way you slice it, Roja looks to definitely be a powerful Runner for the Anarchs. Combined with her special Caïssa programs she will no doubt run the board in her own dangerous way. The cyberstruggles continue to heat up in Android: Netrunner, and with each Data Pack both the Runners and Corps get all sorts of new tools to shake things up. Mala Tempora will be arriving in the third quarter of this year, and you won’t want to miss it!